Chromacell is an addictive puzzle game with the aim of turning as much of the playing area as possible to green cells. This version is purely for testing.
The rules of the game are very simple. Clicking on a cell changes the colour of the cell to whatever the majority touching it are. The solid blocking cells cannot be changed.
The current score for the players is on the right of the screen. An ice cube on the player's cell colour in the score line indicates that it is not possible for the player to move again.
Play the Training levels for a full introduction to the game.
Four game modes are available, One by One, Frantic, Gamble and Frantic Gamble.
In One by One each of the computer opponents take a turn for every move the player makes.
In Frantic the computer opponents do not wait for the player to make a move.
Gamble and Frantic Gamble are based on the above game modes with a twist. You set your stake for the level and then select the game board with the odds you want to play. If you win the board then you get your winnings based on your stake and the boards odds. Lose the board and you lose your stake. Once you have enough money then you automatically buy access to the next level.
A gamble game finishes when you run out of money.
Please email any comments and feedback to andrew@cloisterroom.com.
Enjoy!
Enhanced Training Levels
Several new training levels have been added to help explain the concept of the game.
Version 0.18
Released 27.02.05
Cosmetic Changes
Some graphical and layout changes.
Version 0.17
Released 23.02.05
Cosmetic Changes
Some graphical and layout changes.
Version 0.16
Released 30.01.05
Memory Leak
A memory leak in the text drawing code has been fixed.
No Sound
Sound effects and music have been disabled.
Version 0.15
Released 05.01.05
Animation
New cells are briefly animated.
Sound Effects
Sound effects added for valid / invalid moves and board victory loss. These sounds are just temporary and I wonder if anyone will read this or just complain about the sounds?
Version 0.14
Released 28.12.04
Level Over Screen
The results of a level are now listed in order with the winner at the top of the list.
High Scores
High score tables have been added for each of the game modes. There is also a button to the high scores screen from the title screen.
Version 0.13
Released 19.12.04
Basic AI
The computer opponents now work to a plan instead of just making random moves.
Correct Cell Count
Initial cells are now included in each player's score.
Version 0.12
Released 18.12.04
Gamble Modes
Accessing the next level in the gamble mode games has now changed. Instead of automatically advancing to the next level, access to the next level is bought once the player has enough money. The current entry price formula is current level multiplied by 1000.
Layout Overhaul
Nearly all of the screens in the game have been redesigned to some extent.
Auto Play
Auto play has once again been disabled until the computer players can make no further moves.
Checking for Updates
Checking for a new release of the game now happens automatically when the game starts up.
Version 0.11
Released 03.05.04
Total Rebuild
The code base has been completely rebuilt from scratch using Xcode instead of Project Builder. As a result of this there is currently no sound or music. Also the highscore table has been removed.
Gamble Mode
Gamble game mode has now been implemented.
Version 0.10
Released 27.07.03
Full Screen Mode
Chromacell can be toggled between windowed and full screen mode by pressing Command + F. Note: The high score entry does not work in full screen mode.
No Negative Scores
Checks are in place so that scores never drop below zero.
Frantic Game Mode
In Frantic game mode the computer opponents do not wait for the player to make a move before moving.
Game selection Screen
A game selection screen has now been added that appears when the Play Game button is pressed. Click on the game mode you wish to play. Currently only One by One and Frantic game modes can be selected. Gamble and Frantic Gamble will be added in future version.
Frantic Training Level
An additional level has been added to the training levels. This level is a Frantic game level.
Check for Updated Chromacell
The link provided by the Check for Updated Chromacell feature now points to the correct download site.
Rouge Buttons
The Auto Play and Hint buttons now only appear during the actual game play screen of the game.
Version 0.9
Released 02.07.03
Startup Delay
Fixed the problem that caused Chromacell to take a long time to launch.
100% Chance Removed
Boards with 100% chance of winning are no longer offered to the player.
Auto Play
Auto Play is now only available when none of the computer opponents can make a move.
Version 0.8
Released 02.06.03
Drawn Level
Fixed a bug that meant the player wins if there is a draw.
Auto Play
An auto play button has been added that lets the computer play all of the players moves. This is for
when all the opponents can no longer move.
No More Impossible Levels
Each level is checked to make sure it is possible for the player to win.
Choice of Boards
Four boards are offered for each level with varying levels of difficulty.
Note: this is a test for the Gamble Game mode.
Version 0.7
Released 25.05.03
Graphics
The graphics for the game have been completely overhauled.
High Score Table
A high score table has been added. The table lists the score and level reached.
Sound
Sounds effects have been added, along with an option to turn them on and off.
Check for Updated Chromacell
The abilty to check for a new version of Chromacell has been added. This is accessed via the Chromacell->Check For Updates menu item.
Updated End of Level Screen
The end of level screen has been redesigned.
Frozen Players Indicated
The fact that a player cannot make any more moves is indicated with a ice block graphic over their indicator on the score board.
Version 0.6
Released 2.03.03
Music
Option to turn music on and off added.
Version 0.5
Released 2.03.03
Bonus Lives
A bonus life is awarded for every 2000 points scored.
Title Screen
Temporary title screen added.
Music
A background musical track has been added.
Training Levels
A set of 4 training levels have been added to allow new players to learn the game mechanics.
Graphical Buttons
Changed the buttons from the standard buttons to graphical ones. These graphics will be updated at a feature stage.
Wrong Moves
Chromacell no longer lets the player make a move which does not result in the turning of a cell green.
Version 0.4
Released 20.02.03
Starting Cells
The number of starting cells per player has been reduced by 1.
New Boards
An additional 14 boards have been added.
Level Skip
Cheat menu with level skip option added to allow testing of the higher levels and boards.
Application Icon
A temporary application icon has been added.
Credits and Version History
Credits, brief instructions and version history have been added to the About panel.
Version 0.3
Released 14.02.03
Move Hint Added
Clicking on the Hint button highlights a suggested move. Repeatedly clicking the button offers alternative suggestions.
Game Lives Added
The player now starts with 3 lives. Every time they fail to win a board they lose a life. When all the lives have been lost the game is over.
Total Game Score Added
An on going game score has been added using the following rules:
10 points are awarded for every cell turned green.
10 points are lost for every green cell lost to another colour.
Game Information Modified
The in game information panel has been changed to included the number of lives remaining and the total score. Also the player cell counter has been modified to no longer include 'Player X'.