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The Tomb Project

I was inspired to start work on this project after watching so many of the 3D fly throughs of ancient tombs and buildings on television. Also no one was going to build me a big tomb, so I might as well do my own.

This project has gone through various stages of development over the years that I have toyed with it.

The current version is the first animation I have rendered at 24 frames per second instead of 30 fps. Also I doubled the number of frames used so it now lasts for 720 frames instead of 360.

I did some test stills from this scene after experimenting with various lighting and fog effects. The finished images are very nice indeed, but the fact that one of them in full antialiasing took nearly 4 days to render, I don't think I will be making the full animation at that quality. A quick calculation shows that the current scene would take 2880 hours, or 120 days to render and I think that is a very optimistic figure seeing as the frames with the pool of water would surely take longer than 4 days. It would be interesting to see the finished animation though should I ever have a computer I can loose for 3 months sometime! The lower quality version of the animation with no antialiasing is the first animation I put onto DVD. Very rewarding to see all my effort on the big screen TV.